Word grid puzzles are tricky. If only there was a way to solve them quickly… I know! Let’s do it with Haskell!
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Word grid puzzles are tricky. If only there was a way to solve them quickly… I know! Let’s do it with Haskell!
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Devising game AIs can be fun and educational for programmers of all skill levels. What if.. we did it in Haskell this time? 👉👈
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As those who have followed my programming activities for a longer bit, they know I’ve used a custom site generator since 2016 - since I bought the domain and started my website. It has had many evolutionary steps over the years.
However, 6 years later, my mind had changed. From now on, I’ll be using a pre-made, maintained static site generator. But why?
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It has been, for a long while, on my bucket list to implement a program that renders from some sort of game/map data. And over the summer 2021, I had the time and opportunity to implement just that. Meet OrienteerMap, as I call it.
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I wrote an interpreter for a Scheme/LISP-like language in Rust. It was originally an assignment for Compiler Technology course at University of Jyväskylä. Originally meant to be rather smaller, I added one feature after another and.. result is something I feel very proud of and want to showcase it.
It uses Pest.rs for parsing - a very powerful library, which I’d recommend people to try if interested.
It can be downloaded from GitLab
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